Face Jumping, a 30-minute VR experience by LA-based studio Tender Claws, invites you to swap perspectives by making eye contact. Leap between minds – from human to animal, object to machine – exploring how seeing and being seen shapes reality, perception, and self.
I provided music scoring for the game, as well as sound design for the two major character voices.
Award-winning at its premiere at SXSW 2025, Face Jumping will release officially later this year.

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